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Sci-Fi Heavy Transport

My goal for this project was to become more familiar with the zbrush interface and workflow in general. The base mesh was modelled in Maya and then imported into zbrush for sculpting. I then baked my normal in Xnormals. Texturing was completed in Substance Painter. Rendering was done in IRAY.

This is the concept i based the model on. The artist is Fausto De Martini.

This is the concept i based the model on. The artist is Fausto De Martini.