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Joseph Sylvester
Joseph Sylvester
3D Modeler at KitBash3D
Big Bear City, United States

Summary

Joseph Sylvester
Email: josephsylvester047@gmail.com
Phone: 909-855-3198
Website: https://www.artstation.com/jsylvester
3D Environment and Vehicle Artist
Experience
Storage Action - Master’s Thesis Project - 2/19/2018 – Present
Title – 3D Artist
Responsibilities:
• Modeling, unwrapping, and texturing props
• Adhering to technical parameters laid out by the Art Director
• Observing the style guidelines of the project.
• Keeping within deadlines
Core Competencies
• Organic and hard-surface modeling in Maya and Speedtree.
• Efficient UV Mapping.
• High to low-poly transfer maps.
• Creation of quality texture maps in Quixel, Substance Painter/Designer, and Photoshop.
• Creation of realistic and stylized materials.
• Working within strict poly counts for clients.
Software
• Autodesk Maya
• Unity
• Adobe Photoshop
• Quixel Suite 2
• Mental Ray
• Substance Painter
• Substance Designer
• SpeedTree
Education:
Riverside Community College District
Associates of Science: Game Art – Environments and Vehicles. (2014 – 2018)
Honors
• Class Certificate of Achievement: Intro to 3D Modeling
• Class Certificate of Achievement: Texturing and Modeling
• Class Certificate of Achievement: Materials and Lighting
• Artwork displayed at student showcase: Beginning Drawing
• Art Lead for Capstone Project.

Skills

Rendering3D ModelingEnvironment ModelingHard Surface ModelingLightingTexturingVehicle ModelingOrganic Modelling

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
mental ray
mental ray